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PC (Tomorrow Never Comes by A. Bomire) |
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| The hero of Tomorrow Never Comes is not James
Bond. Instead he is simply a tech, working for Q and helping to build
the gadgets that Bond is famous for. Just like any of us he wants to be
like Bond, and the game gives him (and us) the chance. This helps to
immerse the player in the game and identify with the character, as we
discover the mission and find our feet just as the hero does. |
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| Runner-up: Buzz (The Sex Artist by A. Ninny) | ||
| We are taken along on Buzz’s journey as he struggles to make it in the art world, while coping with his love life as well. We feel his pain as he sits through a boring opera, or spends his last dime for an expensive dinner in a French restaurant, while reveling in his joy when he finds willing participants to draw. While not every player may be an artist or currently have a girlfriend, the experiences of Buzz are very familiar to every one of us, and A. Ninny draws and paints them in a realistic manner. | ||
| 3rd Place: David Fever (Fever Cabin by GoddoG) |
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| 4th Place: PC (Ideal Pacific Coast University by NewKid) | ||
| 5th Place: PC (Crossworlds Part III – The Final Far Far Away Frontier by BBBen) | ||
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Lauren (Lauren's Awakening by TotalDirt) |
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| Lauren earns this award for being the teenage
schoolgirl we can relate to, even if we're not teenage girls. Who
doesn't remember what it is like to break out of our childhood shell,
after all? The quintessential girl-next-door, Lauren brings a
latent desire to make that passionate break for freedom, and through
her adventures in this game, she accomplishes just that. |
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| Runner-up: Melissa (Choices,
Decisions and Options by David Whyld) |
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Melissa’s story is the story of a girl caught up in circumstances beyond her control. A lesbian, she has fallen in love with her teacher only to discover that her teacher is involved with some rather unsavory characters. On top of this, she has problems with her home life as her parents are definitely against her alternative lifestyle. Set in a Choose-Your-Own-Adventure style, the three stories outlining Melissa’s journey do a wonderful job of telling her story. |
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| 3rd Place: PC (Casting by fellatrix_uk) | ||
| 4th Place: Rachel (Rachel’s Bad Day by Sly Dog) | ||
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Calamaro (Tomorrow Never Comes by A. Bomire) | |
| This fabulous James Bond villain has it
all. He's got the secret underwater lair, the evil (and
incompetent) henchmen, the ultimate bad-guy weaponry, and the attitude
(along with a certain degree of inferiority complex) to put it all
together. He's a great mixture of comic and frightening in Tomorrow Never Comes, which helps
add character and interest to the climatic scenes of the game. |
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| Runner-up: Sir Richard (Weekend by |
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Sir Richard is the guy you love to hate. Manipulative and scheming, he epitomizes the callous big-business man – even down to sleeping with his secretary. It is this down-right nastiness that helps relate the story-line of Weekend in a way which isn’t morally objectionable. After all, your goal in the game (besides saving your father’s business) is to score with Sir Richard’s wife, his daughter and his secretary – all in the man’s own house. In the end, it feels not right but just that you get back at him in this manner. |
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| 3rd Place: Jim (The Sex Artist by A. Ninny) | ||
| 4th Place: Professor Stone (Ideal Pacific Coast University by NewKid) | ||
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Gertrude (Ideal Pacific Coast University by NewKid |
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NewKid’s depiction of the preacher’s daughter turned stripper (turned hot, steamy, sexual dynamo) is the latest in his presentation of tantalizing sexual encounters. Gertrude’s personality shift from haughty, hateful opposition to wanton sexual partner builds slowly over the course of the game. As a player, you find yourself getting agonizingly small tastes and bites of the full experience, always finding the next bit frustratingly out of reach until a little later in the game. NewKid is well known for his teasing characters, and Gertrude is a masterful representation. |
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| Runner-up: Debbie (Crossworlds Part III – The Final Far Far Away Frontier by BBBen) | |
| Debbie is by far the most popular character in the Crossworlds series, and BBBen brings the buxom sexpot (or should I say “sexbot”?) to life in this latest installment in a manner that we’ve all come to expect. Her bubbly personality is as infectious as her overt sexuality is hot. | |
| 3rd Place: Claire (The Sex Artist by A. Ninny) | |
| 4th Place: Lori (Fever Cabin by GoddoG) | |
| 5th Place: Cathy (The Reunion by Moriarty) |
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| 6th
Place: Heidi (Pool Party by
Christopher Cole and A. Bomire) |
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PC with Gertrude (Ideal Pacific Coast University by NewKid) |
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Gertrude is this year’s best female
character (see |
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| Runner-up: Buzz with Claire (The Sex Artist by A. Ninny) | |
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Similar to NewKid’s long, slow build-up to the final sex scene above, A. Ninny also turns in an excellent teasing build-up to the final sex scene between the PC and Claire. An early encounter between the PC and Claire and the hot, sexy Toni gives you glimpses into how rawly sexual the final encounter will be, and it is no wonder that A. Ninny’s portrayal of this climactic scene finished so high in this category. |
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| 3rd Place: PC with Mona (Ideal Pacific Coast University by NewKid) | |
| 4th Place: PC with Janet (Tomorrow Never Comes by A. Bomire) | |
| 5th Place: PC with Heidi (Pool Party by Christopher Cole and A. Bomire) | |
| 6th Place: PC with Amanda (Weekend by |
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Betty with Veronica (Archie's Birthday - Chapter 1: Reggie's Gift by Purple Dragon) | |
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Walk up to any American male and ask him “Betty or Veronica?” and he will instantly know who you are talking about. These two gorgeous archetypes have been the basis of almost as many arguments as “Ginger or Mary Ann?” In Purple Dragon’s first installment in his exploration of Riverdale, he does an excellent job of bringing these two girls to life. The scene is a well done voyeuristic exploration of these hot student’s exploration and discovery of each other. |
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| Runner-up: Heidi with Alanna (Pool Party by Christopher Cole and A. Bomire) | ||
| Picture two of your best female friends.
Now picture standing outside a window and 'accidentally' looking
through, only to witness the two of them going at it. Surprise
would be your obvious reaction, followed by your arousal at
seeing two hot babes having sex. Both of these reactions
are woven carefully into a scene that presents exactly this
scenario. It's a scene partially about how the PC feels at
witnessing this and partially about the can't-look-away-too-horny
details of a well done sex scene. |
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| 3rd Place: Lauren with Ashley (Lauren's Awakening by TotalDirt) | ||
| 4th Place: Lauren with Hannah (Lauren's Awakening by TotalDirt) | ||
| 5th Place: PC with Anna (Casting by fellatrix_uk) |
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David with Lori and Kim (Fever Cabin by GoddoG) |
| Wow! – that is the word that best sums up this amazingly complex and varied scene by GoddoG. If you can imagine a sexual interaction, it is covered in this scene – as well as many, many more you would never imagine! Beyond the usual suspects, this scene involves sex with hair, feet, hands, toes, fruit, candles, hair brushes, a stuffed toy, chocolate…the list just goes on and on (and on, and on). This scene could easily become an epic milestone in AIF history – one of those things that simply has to be witnessed and experienced. | |
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| Runner-up: PC with Tina and Tonya (Ideal Pacific Coast University by NewKid) | |
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One of author NewKid’s many talents is his ability to take what is otherwise a seemingly overdone topic and make it fresh and new. In this scene, the hero encounters (and, of course, conquers) two bored cheerleaders. The magic that is NewKid turns this overworked fantasy into something new as you slowly work up the girl’s libidos in an erotic striptease. |
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| 3rd Place: Malcolm
with Verrin and Hensley (Escape Pod by LoveLettersToLove) |
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| 4th Place: Buzz with Liz and Jim (The Sex Artist by A. Ninny) | |
| 5th Place: Buzz with Toni and Claire (The Sex Artist by A. Ninny) | |
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With two nominations in Best Heterosexual Scene (winning for the PC with Getrude) and being a runner-up in Best Threesome/Orgy, is it any wonder that NewKid’s latest epic won the category of Best Sex Overall? His combination of tantalizing tease and scintillating sex sizzles in scene after scene – the shower scene with the tennis pro, the erotic reading with the literary teacher, the sorority girls…just to name a few! |
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| Runner-up: The
Sex Artist (A. Ninny) |
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In this game, A. Ninny brings
us the unique perspective of an erotic artist who gets caught up in his
work –
literally! The author brings Buzz (and you) along on the journey as he
entices
models for his art, and shows them just how fun modeling can be! The
twosome/threesome/twosome between Jim, Liz and Buzz is just one example
of the
hot and steamy scenes that can be found in this game. |
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| 3rd Place: Pool
Party (Christopher Cole and A. Bomire) |
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| 4th Place: The
Reunion (Moriarty) |
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| 5th Place: Crossworlds
Part III – The Final Far Far Away Frontier (BBBen) |
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Tomorrow
Never Comes (A. Bomire) |
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| The writing in Tomorrow Never Comes is so deft
and so immersive that you almost forget you are playing a game.
The scenery is incredibly rich, the characters vibrant and the story so
suspenseful that we get carried along with the action. A. Bomire
really captures the essence and sensuality of the Bond genre. This is
palpable in scenes like the one where Janet and the PC are hiding
together in a hospital bathroom while their interview subject is being
murdered right outside. |
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| Runner-up: |
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| What makes NewKid’s games so wonderful to play are the memorable characters he creates. There are no rubber-stamped buxom bimbos in his games. The southern belle Veronique speaks in a style reminiscent of magnolia trees and plantations, while the straight-talking feminist Denise takes charge. It is a tribute to his writing skills that even the minor characters (such as the infamous sun bathing chick or the bookstore clerk) are written in a way that make them interesting – we truly want to know who they are. | ||
| 3rd Place: The Sex Artist (A. Ninny) | ||
| 4th Place: Fever Cabin (GoddoG) |
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| 5th Place: The Reunion (Moriarty) | ||
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Tomorrow Never Comes (A. Bomire) |
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A. Bomire practically owns the "Best Technical Implementation"
award for his polished games, but Tomorrow
Never Comes was particularly exceptional. TNC is so ambitious and at the
same time so crafted that almost seems inappropriate to put it on the
same level with ordinary AIF, rather than professional
production. Of particular interest are several unprecedented and
technically precise scenes: a car chase and a mid-air freefall, both
done perfectly and with great interactive feeling. |
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| Runner-up: |
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The true test of a bug-free game is that players don’t even notice it. They don’t realize the hours of frustration and sweat that goes into making some of the seemingly simplest scenes – which is exactly how it should be. The strip club scene in Ideal Pacific Coast University comes off exactly how a strip club should – dancers appear on stage, they wander the crowd, you can even buy a little time for yourself with them. But no-one plays those scenes and thinks of just how complicated bringing all of that off in realistic way truly is. This is what marks a truly great technical game. |
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| 3rd Place: Fever Cabin (GoddoG) | |
| 4th Place: Escape
Pod (LoveLettersToLove) |
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| 5th Place: The Sex Artist (A. Ninny) | |
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Tomorrow Never Comes (A. Bomire) |
| Tomorrow Never Comes
contains clever game sequences rarely seen in AIF that are straight out
of a Bond film. Jumping out of planes, racing along in car chases,
disarming bombs, all these things are dealt with in game rather than
simply in text. As a consequence of this extra attention to immersivity
and interactivity, the game is an involved, action-packed Bond game
rather than just a piece of fan-fiction. |
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| Runner-up: Choices
(David Whyld) |
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With the release of Choices (and its sequels: Decisions and Options), David Whyld re-introduces the world of AIF to a new style: CYOA, or Choose-Your-Own-Adventure. There was one game released several years ago in this style, but other than that this is virtually untouched territory. Not only does David Whyld bring a new type of game to the scene, but he does it in a memorable manner -Melissa’s story is captivating and intriguing. |
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| 3rd Place: Fever Cabin (GoddoG) | |
| 4th Place: Weekend
(Pierre) |
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| 5th Place: |
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| 6th Place: The Reunion (Moriarty) | |
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Tomorrow Never Comes (A. Bomire) |
| The limited but ingenious use of multimedia in Tomorrow Never Comes perfectly
compliments the story. The game begins with an opening
graphic/music sequence (the Bond spotlight and gunshot) and then each
subsequent change in major scenery (when the PC travels to a new
location) is accompanied by an appropriate graphic and sound, like a
photo of Monte Carlo from the air. This works perfectly with the
linear construction of the game, helping us punctuate and separate the
various settings and scenes. |
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| Runner-up: Fever Cabin (GoddoG) | |
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GoddoG’s story of a man trapped inside his own TV is a surreal journey, and the story is only made even more surreal by the inclusion of several pictures and sounds. The pictures don’t overwhelm the player, while the sounds are enhancing without being distracting. And who doesn’t hear the opening sound without being transported back to earlier days of television? (Well, for those of us old enough to remember it!) |
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| 3rd Place: X-Men: First Day at the Institute (Captain_Cranky_Pants) | |
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NewKid is the author of some
of the most challenging games in AIF. He comes through yet again with
his
latest offering. Each girl in the game has her own challenging
“solution” to
experience her charms, and it is all blended together into the
overriding story
to create a tapestry of puzzles that is uniquely NewKid’s style. Who
else
besides NewKid would create puzzles such as which girl is actually
available? |
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| Runner-up: Tomorrow Never Comes (A. Bomire) | |
| The strength of the puzzles in Tomorrow Never Comes is how
tightly they are integrated with the story. They are exactly the
puzzles that James Bond would have to defeat in order to survive this
game. In this, they are not so much puzzles - rather they are
instances of heightened suspense. Disarming a bomb, defeating the
menacing bad guy in cards, surviving being abandoned in a crashing
aircraft, surviving the murderous attentions of Ms. Big, and finally,
destroying the underwater lair of Calamaro. These are all
examples of what the player must do to win this game, and all
these puzzles are designed and written to enhance the suspensefulness
and interest in the game. |
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| 3rd Place: The Reunion (Moriarty) | |
| 4th Place: Fever Cabin (GoddoG) | |
| 5th Place: Weekend (Pierre) | |
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Crossworlds Part III – The Final Far Far Away Frontier (BBBen) | |
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This game is reminiscent of
some of the great spoofs done by Mel Brooks. There are references to
many
classic science fiction themes such as "Star Trek" and "Star
Wars." What makes it even better is that
author BBBen doesn’t hit you over the head with the references – they
are
subtly interwoven into the story in a way that you may not even notice
them.
All in all, a very funny game. |
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| Runner-up: |
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The comedy in NewKid’s game (like most other aspects of the game) is presented through the character dialogues. These characters are reminders of people we have met and/or known throughout our lives, presented as comedic caricatures. From the bored cheerleaders, Tina and Tonya, to the muscle-bound football jock, Diesel – these are familiar people to us. But they aren’t over-the-top versions, just subtle reminders of their real-life counterparts. |
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| 3rd Place: Crawler's Delight (A. Trolll) |
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| 4th Place: Fever Cabin (GoddoG) | ||
| 5th Place: The Reunion (Moriarty) | ||
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GoddoG |
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GoddoG has long been a part of the AIF community. Then he seemed to disappear a few years ago, only to burst back onto the scene in a major way with his epic tale Fever Cabin. The game is well-written and polished, while also providing a very innovative story. Let’s not forget the truly epic orgy scene at the end – destined to become an AIF classic! |
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| Runner-up: Moriarty |
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In |
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| 3rd Place: fellatrix_uk | |
| 4th Place: Captain_Cranky_Pants | |
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A. Ninny |
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Beta-testing is
easy; any player can tell you when
your game has problems. Good beta-testing is finding those bugs and
problems
that your typical player will seldom find. Great beta-testing is
finding those
bugs and problems that no-one notices and presents them in clear and
easy to
follow formats. This is the work of A. Ninny. As runner up A. Bomire
noted
during the |
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| Runner-up: A. Bomire |
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| A. Bomire's great strength as a beta-tester is
his amazing ability to isoloate the causes of bugs. This is
especially invaluable in games with complicated and layered
cause-event-result structures like NewKid's Ideal Pacific Coast University.
What A. Bomire can do is to piece-by-piece, element-by-element,
eliminate potential causes of the bug until the true cause is
exposed. Besides this, he offers great constructive criticism and
smart, useful suggestions as well. |
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| 3rd Place (tie): Richard Gillingham, Germ
Waster, Rob Loggie, Emily James |
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Nominated in just about every other
category, and
winner of 4 other
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| Runner-up: Tomorrow Never Comes (A. Bomire) | |
| Quite a bit has been said in the blurbs for this
game in lots of other categories. It won in six of those
categories, making it the most decorated game this year. The best
thing that can be said about it is that it combines great sex writing
with amazing storytelling and fantastic technical achievement. A.
Bomire is one of the premier AIF authors and he shows with Tomorrow Never Comes why that is
the case and why he deserves the kudos and awards he has received. |
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| 3rd Place: Fever Cabin (GoddoG) | |
| 4th Place: The Sex Artist (A. Ninny) | |
| 5th Place: Pool Party (Christopher Cole and A. Bomire) | |
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Christopher
Cole |
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It's one thing to be prolific, another altogether to be both prolific and GOOD, which is exactly what Christopher Cole is. His writing is sharp and inspired, evoking powerful images with just the right amount of words to let the imagination run wild while the eyes lay riveted to the screen. His characters are vivid and the situations he creates sit just on the edge of fantasy, here everything feels like it really could happen to you on some very, very fine day. There was a time when Chris Cole carried AIF on his back. A time when he was essentially the only person writing AIF, keeping the genre alive when evil unnamed forces would have buried it beneath steaming piles of ineptitude. And he also helped usher in a "new age" of AIF by creating numerous support and discussions communities where the scene has thrived ever since. <>
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